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5 Teams for Regulation I

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5 Teams for Regulation I

Restricted Pairs, Gameplans, and Spreads

40 min|5 phases

Regulation I · Feb 2026 archive. The team comps and speed benchmarks below were tuned for that regulation and may be stale — the targeting and gameplan reasoning still holds.

🧊
Team 1

Miraidon + Calyrex-Ice

Screens Balance
Team 1

A screens-powered balance team that grinds wins through Leech Seed cycling. Miraidon trades aggressively to clear threats, Grimmsnarl sets dual screens, and Calyrex-Ice accumulates an unrecoverable HP lead behind the wall.

Miraidon
MiraidonRestricted
Choice SpecsChoice Specs
Fairy
ElectricElectro DriftDragonDraco MeteorElectricVolt SwitchFairyDazzling Gleam
Calyrex-Ice
Calyrex-IceRestricted
LeftoversLeftovers
Fairy
IceGlacial LanceGrassLeech SeedPsychicTrick RoomNormalProtect
Grimmsnarl
Grimmsnarl
Covert CloakCovert Cloak
Dragon
PsychicLight ScreenPsychicReflectElectricThunder WaveFairySpirit Break
Incineroar
Incineroar
Assault VestAssault Vest
Bug
NormalFake OutDarkKnock OffBugU-turnFireFlare Blitz
Urshifu-Rapid-Strike
Urshifu-Rapid-Strike
Mystic WaterMystic Water
Grass
WaterSurging StrikesWaterAqua JetFightingClose CombatFightingDetect
Landorus
Landorus
Life OrbLife Orb
Water
GroundEarth PowerPoisonSludge BombGroundSandsear StormNormalProtect

Team Theory

This team's identity is inevitability. While most restricted pairs try to overwhelm opponents in the first few turns, this team invests in a slower engine: get Calyrex-Ice on the field, seed something, and get control of the game.

Lead Patterns
Mode A
Fake Out Engine
Incineroar
Calyrex-Ice
Incineroar + Calyrex-Ice
  • T1: Fake Out biggest threat, Leech Seed the other slot
  • T2: Switch into Grimmsnarl, set screens while Caly-Ice seeds
  • T3: Protect + screens = Leech Seed clock running. Grind out HP lead
Back:
Miraidon
Urshifu-Rapid-Strike
Landorus
Mode B
Screens Offense
Miraidon
Grimmsnarl
Miraidon + Grimmsnarl
  • T1: Light Screen + Electro Drift / Thunder Wave speed threat
  • T2: Reflect + Miraidon fires nukes to remove Caly-Ice blockers
  • T3: Calyrex-Ice enters behind dual screens to close it out
Back:
Calyrex-Ice
Incineroar
Win Condition
🏆
Calyrex-Ice behind Dual Screens

The endgame is Calyrex-Ice under dual screens with Leech Seed active. Screens halve incoming damage, Leech Seed drains the opponent while recovering HP — the compounding advantage is unrecoverable. Alternative win conditions: Tera Fairy Dazzling Gleam Miraidon can sweep, and Landorus-I Sandsear Storm cleans up weakened boards.

What Falls Apart
Grimmsnarl
Without Grimmsnarl
Screens / Speed Control

Caly-Ice takes full damage before it can seed. The Leech Seed engine stalls — opponents deal too much damage per turn to sustain the HP advantage.

Miraidon
Without Miraidon
Nuclear Option

Nothing clears the threats that wall Caly-Ice. Shadow Rider, bulky Incineroar, and opposing restricted pairs all hard-stop the Leech Seed engine without Miraidon's pressure.

Incineroar
Without Incineroar
Pivot / Fake Out

No safe entry for Caly-Ice. Every switch-in eats a hit. Lose Fake Out pressure and Intimidate cycling — Miraidon gets targeted before it can fire.

Pro Tip
💡
The Leech Seed Clock

Leech Seed's HP drain scales with the target's max HP. Seeding a full-HP Incineroar or Koraidon generates massive recovery. Prioritize seeding the bulkiest thing on the opponent's side — Miraidon handles threats, Leech Seed handles sustainability.

EV Spreads

EV Distribution
HP
244
Atk
0
Def
12
SpA
244
SpD
4
Spe
4
Total: 508 / 510
Spread Flexibility
Trade Away
Bulk goes a long way behind screens — with Trick Room and Thunder Wave providing Speed control, Miraidon benefits more from survivability than raw Speed investment
👻
Team 2

Calyrex-Shadow + Koraidon

Fake Out Sweep
Team 2

A Fake Out cycling team built to create free turns for Calyrex-Shadow's Nasty Plot. Koraidon is the backup plan when Shadow Rider gets pinned.

Calyrex-Shadow
Calyrex-ShadowRestricted
Life OrbLife Orb
Dark
GhostAstral BarrageDarkNasty PlotPsychicPsychicNormalProtect
Koraidon
KoraidonRestricted
Clear AmuletClear Amulet
Fire
FireFlare BlitzFireFlame ChargeNormalProtectFightingLow Kick
Rillaboom
Rillaboom
Assault VestAssault Vest
Fire
GrassGrassy GlideNormalFake OutBugU-turnGrassWood Hammer
Flutter Mane
Flutter Mane
Focus SashFocus Sash
Normal
IceIcy WindFairyMoonblastGhostShadow BallNormalProtect
Incineroar
Incineroar
Safety GogglesSafety Goggles
Bug
NormalFake OutDarkKnock OffDarkParting ShotNormalHelping Hand
Clefairy
Clefairy
EvioliteEviolite
Grass
NormalFollow MeNormalAfter YouNormalHelping HandNormalProtect

Team Theory

This team is built around one question: how do we guarantee Calyrex-Shadow gets a Nasty Plot off? The answer is redundant Fake Out pressure, redirection, and Friend Guard bulk.

Lead Patterns
Mode A
Setup Sweep
Incineroar
Calyrex-Shadow
Incineroar + Calyrex-Shadow
  • T1: Fake Out biggest threat, Nasty Plot
  • T2: Pivot Clefairy in, sweep with +2 Astral Barrage under Friend Guard
  • T3: Helping Hand from Clefairy pushes damage over OHKO thresholds
Back:
Clefairy
Koraidon
Mode B
Koraidon Lead
Clefairy
Koraidon
Clefairy + Koraidon
  • T1: Helping Hand + Flare Blitz to push early damage
  • T2: Flame Charge to build Speed, Helping Hand for KO thresholds
  • T3: Shadow Rider enters to clean once Koraidon has cleared the path
Back:
Calyrex-Shadow
Incineroar
Win Condition
🏆
Calyrex-Shadow at +2 SpA

The endgame is a Nasty Plot Calyrex-Shadow with Friend Guard support from Clefairy. At +2 with Life Orb, Astral Barrage OHKOs most of the format. Fake Out buys the setup turn, Follow Me keeps Shadow Rider alive, and Helping Hand pushes borderline KOs over the threshold.

What Falls Apart
Clefairy
Without Clefairy
Friend Guard / After You

Shadow Rider has no Friend Guard bulk and no After You control. It gets picked off before sweeping — fast threats move first and it dies before it can attack.

Incineroar
Rillaboom
Without Fake Out
Incineroar / Rillaboom

No free setup turns. Shadow Rider has to Nasty Plot while taking hits from both opponents — it rarely survives to sweep without that free turn.

Koraidon
Without Koraidon
Backup Restricted

No backup plan when Shadow Rider is countered by Tera Dark or Dark-type builds. The team becomes completely one-dimensional.

Pro Tip
💡
After You Is the Secret Weapon

Clefairy's After You makes Shadow Rider move first in Trick Room — bypassing the speed reversal so your sweeper always goes first.

EV Spreads

EV Distribution
HP
4
Atk
0
Def
0
SpA
252
SpD
0
Spe
252
Total: 508 / 510
Tip

Clefairy's After You makes Shadow Rider move first in Trick Room. That's the key interaction — it bypasses the speed reversal so your sweeper always goes first.

Team 3

Terapagos + Calyrex-Shadow

Calm Mind Sweep
Team 3

Always lead Terapagos. Tera Shell halves super-effective damage at full HP, Calm Mind stacking turns it into an unkillable sweeper, and five flexible partners provide the right support for any matchup.

Terapagos
TerapagosRestricted
LeftoversLeftovers
Stellar
NormalTera StarstormGroundEarth PowerPsychicCalm MindNormalProtect
Calyrex-Shadow
Calyrex-ShadowRestricted
Focus SashFocus Sash
Ghost
GhostAstral BarrageBugPollen PuffFireWill-O-WispNormalProtect
Incineroar
Incineroar
Rocky HelmetRocky Helmet
Bug
NormalFake OutFireWill-O-WispDarkParting ShotDarkKnock Off
Flutter Mane
Flutter Mane
Booster EnergyBooster Energy
Dark
IceIcy WindElectricThunder WaveDarkTauntFairyMoonblast
Ogerpon-Cornerstone
Ogerpon-Cornerstone
Cornerstone MaskCornerstone Mask
Rock
NormalFollow MeRockIvy CudgelDarkKnock OffGrassSpiky Shield
Rillaboom
Rillaboom
Assault VestAssault Vest
Water
GrassGrassy GlideNormalFake OutBugU-turnGrassWood Hammer

Team Theory

This team has one constant: Terapagos is always on the field. Every other Pokemon exists to answer the question — what does Terapagos need next to me right now?

Lead Patterns
Mode A
Terapagos + Incin
Terapagos
Incineroar
Terapagos + Incineroar
  • T1: Fake Out biggest threat, Terapagos Calm Mind for free
  • T2: Parting Shot cycles Incin out — bring in next support
  • T3: Terapagos at +1 or higher begins sweeping with Tera Starstorm
Back:
Flutter Mane
Rillaboom
Mode B
Terapagos + Ogerpon
Terapagos
Ogerpon-Cornerstone
Terapagos + Ogerpon-Cornerstone
  • T1: Follow Me + Calm Mind — Ogerpon redirects the attack, Terapagos stacks
  • T2: Sturdy guarantees Ogerpon survives hit; continue boosting
  • T3: Sweep with Tera Stellar Starstorm once +2, hits everything for spread
Back:
Calyrex-Shadow
Incineroar
Win Condition
🏆
Terapagos at +2 with Stellar Tera

At +2 SpA/SpD, Terapagos OHKOs most of the format. When you Tera (Stellar), you do less single-target damage but gain spread damage — 2HKOing most of the format with Tera Starstorm. Teraform Zero timing is the single most important skill with this team: knowing when to Tera Terapagos, and equally important, when NOT to Tera.

What Falls Apart
Incineroar
Rillaboom
Without Fake Out
Incineroar / Rillaboom

Terapagos takes a hit every time it tries to Calm Mind. The setup window disappears — you can't stack boosts if you're eating damage every turn.

Flutter Mane
Without Flutter Mane
Speed Control / Taunt

Opposing setup goes unchecked (no Taunt), fast threats outpace Terapagos before it can stack. No Thunder Wave to handle speed leads.

Calyrex-Shadow
Without Calyrex-Shadow
Backup / Pollen Puff Heal

No backup win condition if Terapagos goes down early. Also lose Pollen Puff healing — a critical recovery tool that resets Tera Shell.

Pro Tip
💡
Tera Shell Timing

Tera Shell only works at full HP. Even small chip from sandstorm or residual damage shuts it off. Protect stalling for Leftovers ticks to recover to full before the biggest incoming attack is a core piloting pattern for this team.

EV Spreads

EV Distribution
HP
204
Atk
0
Def
164
SpA
84
SpD
44
Spe
12
Total: 508 / 510
Key Calcs
🛡
Survives Urshifu Tera Stellar Close Combat at full HP guaranteed
🛡
Survives 252+ Miraidon Electro Drift in Electric Terrain (baseline) guaranteed
Warning

Tera Shell only works at full HP. Once Terapagos takes any chip damage, the ability is inactive until you heal back to full through Leftovers, Pollen Puff, or Grassy Terrain recovery. Protect stalling for Leftovers ticks to recover to full before the opponent's biggest attack is a core piloting pattern.

🛡️
Team 4

Calyrex-Shadow + Zamazenta

Whimsicott Offense
Team 4

An offensive trading team that positions aggressively instead of cycling defensively. Whimsicott is the engine — Prankster Tailwind, Fake Tears for OHKO thresholds, and Encore to lock opponents out. Don't switch. Trade damage. Outpace.

Calyrex-Shadow
Calyrex-ShadowRestricted
Life OrbLife Orb
Dark
GhostAstral BarrageBugPollen PuffPsychicPsyshockNormalProtect
Zamazenta
ZamazentaRestricted
Rusted ShieldRusted Shield
Dragon
FightingBody PressRockWide GuardSteelBehemoth BashNormalProtect
Whimsicott
Whimsicott
Covert CloakCovert Cloak
Dark
FlyingTailwindDarkFake TearsNormalEncoreFairyMoonblast
Raging Bolt
Raging Bolt
Booster EnergyBooster Energy
Electric
ElectricThunderclapElectricThunderboltDragonDragon PulseNormalProtect
Chien-Pao
Chien-Pao
Focus SashFocus Sash
Ghost
IceIce SpinnerDarkSucker PunchNormalProtectDarkTaunt
Ogerpon-Hearthflame
Ogerpon-Hearthflame
Hearthflame MaskHearthflame Mask
Fire
NormalFollow MeNormalHelping HandFireIvy CudgelGrassSpiky Shield

Team Theory

CSR and Zamazenta cover each other's weaknesses perfectly. CSR handles Ghost, Poison, and Psychic types while Zamazenta removes Dark and Normal types that wall Astral Barrage. Whimsicott ties the pair together with speed control and damage amplification.

Lead Patterns
Mode A
Whimsicott + CSR
Whimsicott
Calyrex-Shadow
Whimsicott + Calyrex-Shadow
  • T1: Tailwind + Astral Barrage (or Fake Tears + Astral if already outspeeding)
  • T2: Fake Tears drops SpDef by 2 — turns 2HKOs into OHKOs immediately
  • T3: Encore locks Protect / Calm Mind users; sweep freely
Back:
Zamazenta
Ogerpon-Hearthflame
Mode B
Ogerpon + CSR
Ogerpon-Hearthflame
Calyrex-Shadow
Ogerpon-Hearthflame + Calyrex-Shadow
  • T1: Follow Me + Astral Barrage — CSR fires freely with redirection up
  • T2: Helping Hand pushes damage over OHKO thresholds
  • T3: Whimsicott enters for Tailwind or Encore in the endgame
Back:
Whimsicott
Zamazenta
Win Condition
🏆
CSR Sweeping Behind Tailwind

Calyrex-Shadow behind Tailwind with Fake Tears support. Modest CSR after -2 SpDef on the target OHKOs everything not immune to Ghost. The golden rule: commit to trades, never switch. Whimsicott + Zamazenta in the endgame is extremely hard to break — Encore controls the opponent while Body Press deals consistent damage.

What Falls Apart
Whimsicott
Without Whimsicott
Speed Control / Encore

No Tailwind, no Fake Tears amplification, no Encore. CSR and Raging Bolt lose their damage multipliers and the team can't outpace faster archetypes.

Zamazenta
Without Zamazenta
Dark Coverage / Wide Guard

Nothing handles Dark types that wall Astral Barrage. No Wide Guard for spread moves. CSR gets walled by Tera Dark and has no safe partner for defensive coverage.

Chien-Pao
Without Chien-Pao
Terrain Breaker

Ghost types freely switch into Body Press. Electric/Grassy Terrain goes uncontested — Miraidon keeps its Electric Terrain bonus and Rillaboom keeps Grassy Glide priority.

Pro Tip
💡
Don't Switch — Trade

This team punishes defensive play from both sides. If your opponent Protects, Encore locks them in for 3 turns. If you switch, you waste Tailwind turns and lose the damage race. Commit to trades. Trust the bulk calcs. The spreads are built to survive the hits you're going to take.

EV Spreads

EV Distribution
HP
108
Atk
0
Def
4
SpA
220
SpD
4
Spe
172
Total: 508 / 510
Key Calcs
🛡
Survives Choice Scarf Electro Drift and Draco Meteor from Miraidon guaranteed
Tip

This team punishes defensive play from BOTH sides. If your opponent plays defensively, Encore locks them in. If you play defensively, you waste Tailwind turns and lose the damage race. Commit to trades. Trust the bulk calcs. The spreads are built to survive the hits you're going to take.

Story

Team 4 is based on Michael's work. Full original post: https://x.com/MichaelderBeste/status/2033910061693587675

🎨
Team 5

Calyrex-Ice + Koraidon

Leech Seed Grind
Team 5

A grind team that chips opponents into Glacial Lance range through Leech Seed sustain and Smeargle's Ruination. Koraidon and Landorus exist specifically to remove opposing Incineroar — the biggest obstacle to the Leech Seed engine.

Calyrex-Ice
Calyrex-IceRestricted
LeftoversLeftovers
Fairy
IceGlacial LanceGrassLeech SeedPsychicTrick RoomNormalProtect
Koraidon
KoraidonRestricted
Clear AmuletClear Amulet
Fire
FireFlare BlitzFireFlame ChargeNormalProtectFightingLow Kick
Incineroar
Incineroar
Safety GogglesSafety Goggles
Water
NormalFake OutFireFlare BlitzDarkKnock OffDarkParting Shot
Rillaboom
Rillaboom
Assault VestAssault Vest
Water
GrassGrassy GlideNormalFake OutBugU-turnGrassWood Hammer
Smeargle
Smeargle
Focus SashFocus Sash
Grass
GrassSporeDarkRuinationNormalFollow MeGrassSpiky Shield
Landorus
Landorus
Life OrbLife Orb
Water
GroundEarth PowerPoisonSludge BombGroundSandsear StormNormalProtect

Team Theory

Calyrex-Ice is the win condition — Leech Seed for sustain, Glacial Lance for closing. Every other piece exists to get opponents into Glacial Lance KO range or to keep Calyrex-Ice alive long enough to finish the job.

Lead Patterns
Mode A
Caly-Ice + Incin
Calyrex-Ice
Incineroar
Calyrex-Ice + Incineroar
  • T1: Fake Out biggest threat, Leech Seed the other slot
  • T2: Protect + accumulate Leech Seed drain + Leftovers recovery
  • T3: Glacial Lance when opponent is in KO range
Back:
Rillaboom
Smeargle
Mode B
Smeargle + Caly-Ice
Smeargle
Calyrex-Ice
Smeargle + Calyrex-Ice
  • T1: Ruination halves target HP — one hit puts them in Glacial Lance range
  • T2: Spore removes a threat OR Follow Me redirects while Caly-Ice seeds
  • T3: Glacial Lance closes after Leech Seed + Ruination chip
Back:
Koraidon
Incineroar
Win Condition
🏆
Glacial Lance after Leech Seed + Ruination

The KO sequence is Leech Seed → Ruination → Glacial Lance. Three actions across 2-3 turns. Ruination halves current HP, Leech Seed drains residual, Glacial Lance closes. Even 252 HP defensive builds hit 50% from Ruination — they're all in Glacial Lance range after that.

What Falls Apart
Smeargle
Without Smeargle
Ruination / Spore

No Ruination chip means Glacial Lance doesn't KO bulky targets from full. The grind takes too long and opponents recover between turns.

Incineroar
Rillaboom
Without Fake Out
Incineroar / Rillaboom

No free Leech Seed turns. Calyrex-Ice eats a hit every time it tries to seed — the HP grind works against you instead of for you.

Koraidon
Without Koraidon
Incineroar Hunter

Opposing Incineroar Intimidate-cycles freely. Calyrex-Ice's Glacial Lance hits like a pillow after Intimidate stacks — the physical offense becomes unusable.

Pro Tip
💡
The Ruination Math

Ruination halves the target's current HP. On a full-HP target, that's 50%. After Leech Seed drain and one Ruination, most Pokemon are in Glacial Lance KO range — even bulky ones that would normally survive.

EV Spreads

EV Distribution
HP
252
Atk
36
Def
0
SpA
0
SpD
220
Spe
0
Total: 508 / 510
Tip

Ruination halves the target's current HP. On a full-HP target, that's 50%. After Leech Seed drain and one Ruination, most Pokemon are in Glacial Lance KO range — even bulky ones that would normally survive it. The sequence is: Leech Seed → Ruination → Glacial Lance.

Tip

Both teams run the same Calyrex-Ice spread and the same Leech Seed grind engine. The difference is how they chip opponents into Glacial Lance range. Team 1 uses Miraidon as a nuclear option behind screens — slower but safer. Team 5 uses Smeargle's Ruination to halve HP directly — faster but more fragile. Pick Team 1 for long games against bulky boards. Pick Team 5 when you need to reach KO thresholds quickly.